The screen reacts to the table. The table reacts to the screen. In progress · Not ready for sale
Thirty-six cells with a magnet sensor, an NFC reader, and an RGBW light per cell. Figurines with unique NTAG-class IDs. Pairs with the FrameBright app and the FrameBright Smart TV app over local mesh.
Hardware development is underway. Sign up at /interest to be notified when pre-orders open. No funds are taken at this time.
The product story
A physical board that knows what is on it and where, and a screen-side experience that responds to the table state. Generative games where the screen reacts to the figurines on the table and the table lights up to drive the kid toward the next move.
- 6x6 cells. Thirty-six cells in a square grid.
- Per-cell sensors. Each cell has a magnet sensor, an NFC reader, and an RGBW LED.
- Figurines. Each figurine carries a unique NTAG-class ID.
- Local mesh. Board, app, and TV app talk over a local mesh; no cloud round-trip in the play loop.
- Offline-capable. Single-player and parent-paired play work without an internet connection.
How board and screen interact
Place a figurine. The board reads its NFC ID and reports its cell. The screen-side game responds: a character appears, a puzzle reshapes, a reward emerges. The board lights up cells to suggest the next move; the kid moves a figurine; the screen reacts; the loop continues.
The same loop runs in reverse: a story beat on the screen lights up a particular cell on the board, asking the kid to place the right figurine to advance.
Development status In progress · Not ready for sale
TBD Form factor, sensor configuration per cell, figurine ID space, and pairing topology are stable; specific component selection and production timeline are in development.
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No funds are taken at this time. We will email you when pre-orders open.