Hardware. In progress · Not ready for sale
Cell design, figurine ID class, connectivity protocol, and pairing flow.
Hardware development is underway. Sign up at /interest to be notified when pre-orders open. No funds are taken at this time.
Cell design
6 x 6 grid (thirty-six cells).
- Magnet sensor (figurine hold detection and orientation)
- NFC reader (NTAG-class chip identification)
- RGBW LED (per-cell light cue)
Construction status: TBD
Figurines
Chip class: NTAG-class (precise SKU recorded per production run).
Starter set: TBD
Third-party authoring: Open figurine ID space; partner game authors can register figurine families into their game definitions.
Connectivity
Primary: Local mesh between the board, the FrameBright app, and the FrameBright Smart TV app
Protocol: TBD
Latency target: Local round-trip under 80ms board-to-screen for live game state
Offline mode: Single-player and parent-paired play work fully offline
Power
Primary: USB-C wired power
Battery: TBD
Pairing flow
- Plug board in
- Open FrameBright app on iPad or phone
- Approve pairing in app (one-tap)
- Optional: open FrameBright Smart TV app on a paired TV; the TV joins the local mesh once the board is paired with the household
Partner integration points
Third-party game authors can target the gameboard through a published game-definition format. Each game declares its figurine families, beat sequence, board lighting cues, screen-side render targets, and any AEGIS classification policies for generated content. The SDK status is TBD.
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